Icarus Attack
Trap Normal

Icarus Attack

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Tribute 1 Winged Beast-Type monster, then target 2 cards on the field; destroy them.




 
 
AI Power Analysis
RemovalConfidence: MediumEvaluated Oct 8, 2026
64± 6/ 100
Power Score
Intrinsic 63
Deck 64

Icarus Attack — Power Evaluation

Final Score: 64 ± 6 · Confidence: Medium

  • Intrinsic: 63 · Deck: 64 · Meta: provisional
  • Primary role: Removal · Secondary: Board breaker

Why it scores here

Icarus Attack converts one Winged Beast tribute into up to two destroyed field cards, which is a strong removal ratio and drives the effect_interaction score. Its real cost is the Winged Beast requirement and its trap-card vulnerability, both of which hold the score in the mid-60s. Its presence in 400 of 400 sampled decks and 51 archetypes confirms it is practical and portable, but that frequency is not used to inflate the score (guardrail 3). It has no material value, so the material axis stays near zero.

Axis scores

Axis Score Evidence
Accessibility 65 Sampled decks run it in 400 of 400 lists, mostly Blackwings (46.8%), and it is a trap with live access once set, but it needs a Winged Beast on the field to tribute (observed for frequency; inferred for the tribute condition).
Combo & Conversion 55 No recorded combo boards exist, so conversion rests on the text: one tribute for two destructions is a clean 2-for-1 when it resolves (inferred).
Resource Economy 50 It spends the tributed monster plus the trap itself, so the card economy is roughly even, with a gain only when both targets are the opponent's (inferred from text).
Effect & Interaction 78 It destroys two cards on the field, including backrow, for a single activation, which is flexible removal (verified from card text).
Material Utility 5 It is a trap card with no material function and cannot be used as a material body (verified from card type).
Resilience & Flexibility 45 It sits face-down, so it is open to hand-trap or negation responses on activation and has no recursion, though it works across multiple zones (inferred).
Deck-Building Efficiency 60 It needs no garnets and can run 1 to 3 copies, but the Winged Beast tribute restricts which hands it fits (observed copies; inferred restriction).

Calculation

Weight profile: 0.7 Removal + 0.3 Board breaker. Intrinsic ≈ 63, Deck ≈ 64, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Two-target destruction from a single activation
  • Live in 400 of 400 sampled decks across 51 archetypes
  • Covers both opponent cards and own backrow when needed

Weaknesses

  • Requires a Winged Beast-Type monster to tribute
  • Trap card that can be interrupted when activated
  • Zero material and zero combo-board evidence

Counters / choke points

  • Generic hand traps or negations that respond to trap activation (general rules, inferred; no counter evidence supplied)

Best use

Removal. Decks: Blackwings, Floowandereeze, Harpie.

Evidence & gaps

  • Verified: Card text: tribute 1 Winged Beast-Type monster, then destroy 2 targeted cards on the field; Card type: Normal Trap, no material function; 400 sampled decks run it, 51 archetypes
  • Observed: Blackwings inclusion 46.8% in sampled decks, 62.5% in historical usage stats; Average copies per deck 2.08; Top partners appear in 52% to 66% of decks
  • Inferred: Accessibility reduced by the Winged Beast tribute condition; Trap activation can be interrupted by hand traps or negation; Combo conversion is a text-only estimate
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token and legal copies is empty; assumed 3 copies (unlimited) usage statistics cover only 2 archetypes; the Simorgh 100% inclusion rests on a small sample average starter count when present is null, so deck resilience is estimated from archetype spread only no rulings or counter evidence supplied











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